When opening an ODB++ project, the layers, outer contour and drill tools are automatically imported and linked. The layers in from the ODB++ project are listed in the ODB++ Layers pane.

If a layer has been linked incorrectly, right-click to link it to a different layer.

If the board has inner contours, track routing or scoring, then these must be specified in the normal manner. The stackup, finish and mask colors must also be specified.

If the ODB++ project contains multiple steps, you must choose which step to open. In most cases, one step will be the board and another step will be a panel containing the board. If you are unsure which step to open, choose any step. After viewing the step, you can reopen the file to view a different step, if necessary. The import module has some limitations when working with panelized steps, so we recommend importing the board step and using the Panelization module to create your panel.

If the file archive containing the ODB++ project also contains other files, these will be listed below the list of ODB++ layers. You may double-click on a file in this list to view the file. All files in this list are saved with the product when publishing.

Note: Import of ODB++ files is a relatively new technology in the Import module. We recommend that you inspect your board carefully before publishing. If you encounter problems, you can help us improve the ODB++ engine by using the Help|Send problem report command to send us your files together with a description of the problem.

Note: The Macaos ODB++ engine is not able to read files in the discontinued and unsupported XML-based ODB++(X) format.